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CS 791J Game Theory:
Applications to Computer Networks |
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Professors: Don Towsley, UMass
Amherst; Edmundo A. de Souza e Silva, UFRJ, Brazil Time.April 7, 2006. Amherst is now in Eastern Daylight-Saving (Summer) Time (EDT). 9:00am EDT is 8:00am EST (Eastern Standard Time).March 21, 2006. If you would like to subscribe to the class mailing list, please send your email to "honggang@cs.umass.edu". There is some problem with the current subscription mechanism, and we are trying to fix it. Sorry. New! Game exercise.In order to participate in this game, please subscribe yourself to the class mailing list ASAP if you haven't done so.OverviewThe Internet has emerged from complicated interactions among many independent and self-interested economic agents, such as service providers, network operators, users, etc. Game theory provides us with a set of effective tools to understand these interactions. In this seminar we will survey recent research at the interface between game theory and computer networks, with a focus on problems arising in the context of the Internet. Students will be introduced to key concepts from game theory and their applications in computer networks such as routing, congestion control, overlay networks, wireless and sensor networks, network formation, mechanism design, security, etc. In this seminar, we will also try to identify open research challenges and directions. Seminar RequirementsThis course can be taken for either 1
credit or 3 credits. In the latter case, a semester project will be
required. Prerequisites include a previous course in computer networks.
The course will also require some level of mathematical sophistication. Mailing ListThere is a mailing list associated with this course, cs791j@cs.umass.edu.
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Last Updated: January 31, 2006 by Honggang Zhang. Please send your comments to honggang@cs.umass.edu.